The world around us is a lie. Mankind is trapped in an illusion. We do not see the great citadels of Metropolis towering over our highest skyscrapers. We do not hear the screams coming from the cellar where hidden stairs lead us to Inferno. We do not smell the blood and burnt flesh from those sacrificed to gods long since forgotten. But, some of us see glimpses beyond the veil. We have this strange feeling that something is not right - the ramblings of a madman in the subway seems to carry a hidden message, and our reclusive neighbor does not appear to be completely human. By slowly discovering the truth about our prison, our captors and our hidden pasts, we can finally awaken from our induced sleep and take control of our destiny.
Kult was first published as an RPG in 1991 in Swedish and subsequently in English, German, Italian, Polish, Spanish and French. It remains a favourite among those RPG players who dared venture into the darkness. Kult was also made into a collectible card game and in 2011 a four-issue mini series by Dark Horse Comics.
A new RPG, Kult: Divinity Lost, It is currently in development by publisher Helmgast for a late 2017 release.
KULT and related logos, characters, names and distinctive likenesses are trademarks or registered trademarks of Cabinet Licensing Inc.